Why hello
there, and welcome to another GJG blog!
Today we would like to introduce you to our topic of this wonderfull
project. Our goal is to let you (the reader) enjoy the ride we are about to
embark for the next two months. Enough sightseeing, lets delve deeper into the
subject.
We here at GJG are going to enhance the original Zelda game, The Legend
of Zelda for Nintendo Nes. We feel like the game lacked some of the joy we can
see and experience in the modern games and thought to ourselves, what can we do
to make LoZ just as much fun today as it was back then.
We'd like to introduce you to Soren: The Forgotten Chronicles!
With Soren: The Forgotten Chronicles we want to really explore all the
good things from LoZ and implement some of the technological innovations we've
experienced in the years that have passed since then.
Let's see what the old game had in store for us.
For starters the items in LoZ. there were several items in LoZ, namely:
weapons, equipment, consumables and upgrades. All the names are pretty
self-explanatory.
This tile-based game uses a grid of textures to build up a level. The tiles in the grid are a texture of 16 x 16 pixels. Because of this the art is very abstract, but still manages to represent the various environments and characters very well. We are going to enhance this by using 64 x 64 pixel tiles, which will allow us to make better use of the color combinations, and we are going to add shadow.
This tile-based game uses a grid of textures to build up a level. The tiles in the grid are a texture of 16 x 16 pixels. Because of this the art is very abstract, but still manages to represent the various environments and characters very well. We are going to enhance this by using 64 x 64 pixel tiles, which will allow us to make better use of the color combinations, and we are going to add shadow.
The sounds are created by none other than the legend Koji Kondo known
for his work at Nintendo for games like LoZ and Mario. Most of the sounds are
rather iconic and are still recognized to this day! despite all this the sounds
in LoZ weren't received that well. We are going to make our own sound effects
and music to (hopefully!) make a more pleasant experience while playing the
game.
The AI in LoZ was pretty straightforward and made for somewhat easy
gameplay. We are going to make a more advanced AI so that the game will still
be fun but at the same time challenging.
And now the most anticipated part! What kind of innovative technology are
we going to implement into the game. We are going to use a random floor
generator. The random floor generator will connect the pre-determined floors at
random. With this change we feel like it will keep the game exciting and
engaging, because now each time you fire up the game it will be a complete new
experience!
We are also going to introduce some new controls. Makey Makey is a
concept which focusses on producing the same input ,which is normally produced
by the mouse or keyboard, by touching a certain object (this can be anything!).
Makey Makey is a creative way to let the
player be more engaged in the way he plays the game, with all this physical
interaction the player will be more immersed in the game.
This rounds
up our blogpost!
Until next
time