Friday, November 20, 2015

Gentle Jellyfish Games Intro

Why hello there, and welcome to another GJG blog!

Today we would like to introduce you to our topic of this wonderfull project. Our goal is to let you (the reader) enjoy the ride we are about to embark for the next two months. Enough sightseeing, lets delve deeper into the subject.

We here at GJG are going to enhance the original Zelda game, The Legend of Zelda for Nintendo Nes. We feel like the game lacked some of the joy we can see and experience in the modern games and thought to ourselves, what can we do to make LoZ just as much fun today as it was back then.

We'd like to introduce you to Soren: The Forgotten Chronicles!
With Soren: The Forgotten Chronicles we want to really explore all the good things from LoZ and implement some of the technological innovations we've experienced in the years that have passed since then.

Let's see what the old game had in store for us.
For starters the items in LoZ. there were several items in LoZ, namely: weapons, equipment, consumables and upgrades. All the names are pretty self-explanatory.
This tile-based game uses a grid of textures to build up a level. The tiles in the grid are a texture of 16 x 16 pixels. Because of this the art is very abstract, but still manages to represent the various environments and characters very well. We are going to enhance this by using 64 x 64 pixel tiles, which will allow us to make better use of the color combinations, and we are going to add shadow.
The sounds are created by none other than the legend Koji Kondo known for his work at Nintendo for games like LoZ and Mario. Most of the sounds are rather iconic and are still recognized to this day! despite all this the sounds in LoZ weren't received that well. We are going to make our own sound effects and music to (hopefully!) make a more pleasant experience while playing the game.
The AI in LoZ was pretty straightforward and made for somewhat easy gameplay. We are going to make a more advanced AI so that the game will still be fun but at the same time challenging.
And now the most anticipated part! What kind of innovative technology are we going to implement into the game. We are going to use a random floor generator. The random floor generator will connect the pre-determined floors at random. With this change we feel like it will keep the game exciting and engaging, because now each time you fire up the game it will be a complete new experience!
We are also going to introduce some new controls. Makey Makey is a concept which focusses on producing the same input ,which is normally produced by the mouse or keyboard, by touching a certain object (this can be anything!).  Makey Makey is a creative way to let the player be more engaged in the way he plays the game, with all this physical interaction the player will be more immersed in the game.

This rounds up our blogpost!


Until next time